This page showcases my explorations into environment design the spaces, landscapes, and settings that help shape the worlds behind my characters. Here you’ll find both finished pieces and developmental sketches that focus on atmosphere, mood, scale, and storytelling through place.
Environment art allows me to expand the worlds I create, giving context to the characters who live within them. Whether it’s a quiet scene, a magical realm, or a dramatic landscape, each piece is an experiment in composition, lighting, and worldbuilding.
Thank you for visiting this section of my portfolio. I hope you enjoy exploring the environments that bring my worlds to life.
Environment:
The Palace of Time
This piece depicts the Palace of Time, a divine structure existing in its own separate realm a place accessible only to Alastriel and those they personally choose to allow inside.
Surrounding the palace is the Garden of Time, where the Strings of Fate grow and flow like living threads. These strings move freely through the garden, weaving endless patterns that represent the fate, path, and cosmic title of every individual.
Because Alastriel is the only being able to enter this realm and directly interact with the Strings of Fate, they carry the titles linked to this power, including Time Incarnate and Death Incarnate. The palace and its surrounding garden form both their domain and their burden the central point where every destiny is shaped, altered, or observed.
This artwork captures the surreal atmosphere of that realm: timeless, magical, and quietly divine, reflecting the weight and beauty of Alastriel’s connection to fate itself.