This page showcases my collection of weapon concepts, sketches, and design studies created for various characters and worldbuilding projects. Here you’ll find everything from early exploratory drafts to refined final designs, each developed with attention to shape language, functionality, storytelling, and style.

Weapons are more than tools in my work they reflect the character who wields them. Through these designs, I explore personality, culture, role, and symbolism, shaping each piece to feel purposeful within its world.

Thank you for taking the time to explore these concepts. I hope you enjoy seeing how each weapon contributes to the larger stories and characters behind them.

First Swords Iv Drawn?

These pieces represent the very first swords I ever designed digitally foundational works that have stayed meaningful to me over time. Although I can’t locate the original references I used, I still appreciate how these designs turned out, especially the colour choices and my early attempts at giving them a magical, enchanted feel.

Despite being some of my earliest digital concepts, these swords ended up influencing the way I approach weapon design today. Each one carries its own personality and style, and looking back, I’m proud of how these initial experiments helped shape the direction of my work moving forward.

Concept Art

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This collection features a set of early weapon concepts developed for my FMP characters. Each design played a role in shaping the visual language, proportions, and stylistic direction of the project.

• Longsword Concept
The first design is a clean, standard longsword created as the foundational reference for later weapons. This piece helped establish the project’s core proportions, silhouettes, and stylistic features.

• Greatsword Concept
The second design explored a heavier greatsword. Although the idea was considered for some time, it was ultimately replaced by a halberd for the Royal Guard a choice that better supported their identity, posture, and overall narrative role.

• Rapier-to-Dagger Concept
The third design began as a rapier, but during development its proportions shifted it closer to a dagger. While it didn’t appear in the final lineup, the concept was kept as a subtle worldbuilding detail in Alastriel’s backstory, and it served as a helpful part of the design process especially within the project’s limited timeframe.

These early concepts represent the exploratory phase of my workflow, where experimentation and iteration informed the final designs used in the project.

Final Design:

This collection showcases several weapon concepts created for my FMP characters, each designed to reflect the identity, role, and personality of the character who wields it.

• Alastriel’s Longsword
The first design is Alastriel’s original longsword. It was developed to mirror their royal heritage and calm, divine presence. The wolf emblem (taken from my own tattoo) adds a personal symbolic element that connects both the character and myself to the design.

• Recolour Variant
The second piece is a creative recolour of the original sword. This was an experiment in exploring alternative palettes and visual moods to see how the weapon’s personality could shift through colour alone.

• Royal Guard Halberd
The third design is a halberd created for the Royal Guard, Alastriel’s sworn protector. Its structure is heavier and more militaristic, reflecting discipline, strength, and the frontline role of a soldier tasked with defending the royal family.

Together, these designs explore how weapon aesthetics can support storytelling showing how status, character, and narrative purpose can be expressed through form, detail, and visual identity.

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