This page highlights a range of artwork created outside my usual character and weapon design focus. Here you’ll find experimental pieces, studies, environment sketches, fan inspired work, and anything that doesn’t fit neatly into my main categories but still reflects my growth as an artist.

These pieces represent the moments where I explore new techniques, try different subjects, or simply create for fun. Together, they show the broader side of my artistic journey - the experimentation, practice, and creative curiosity that shape my skills behind the scenes.

Thank you for taking a look. I hope you enjoy seeing this more varied side of my work.

Other Media:

This collection showcases a series of drawing studies built from scenes in anime, TV shows, and manhwa that resonate with me. By sketching over or closely referencing these moments, I focus on sharpening my understanding of dynamic posing, dramatic lighting, visual composition, gesture, emotion, and stylized character forms.

These studies are an important part of my learning process a way for me to break down the artistry behind the media I love and rebuild it through my own hand. Each sketch reflects an exploration of how different artists convey movement, storytelling, and personality through shape and line.

Please note that these pieces are practice based reinterpretations, not original scenes. They are inspired directly by existing works and created solely for study, skill-building, and personal growth.

Together, they highlight my commitment to improving my craft and learning from the styles and moments that inspire me.

Redesign of Characters:

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This collection showcases a series of character redesigns inspired by characters from anime, TV shows, and Games that resonate with me. Each redesign is built by analysing the original character’s role, backstory, and personality, then reinterpreting those elements through new silhouettes, clothing, and visual details that better reflect their identity or occupation.

These redesigns are an important part of my learning process, as they allow me to break down existing character designs and rebuild them in my own style. Working from characters I enjoy helped keep the project engaging while pushing me to think more critically about design choices and artistic intention.

Please note that these pieces are practice-based reinterpretations, not original characters. They are inspired by existing works and were created solely for study, skill development, and personal growth.

1: Zagreus (Jen Zee)

1 is a redesign of a character named Zagreus from the Hades franchise. The artist behind this character is Jen Zee, who is responsible for the art in all Supergiant Games titles.

Jen Zee is a massive inspiration to me because of her work on Hades, which was the first roguelike game I played and one that stayed with me throughout my art journey. Because of this, I thought redesigning one or two of her characters would not only be fun but would also help develop my own work, especially due to the inspiration her art gives me.

In the game, Zagreus is the son of Hades and is tasked with attempting to escape the Underworld, even when the Fates themselves intervene. At the end of a run, you fight Hades himself, who attempts to stop you. Within the game’s setting, it is mentioned that it is believed Zagreus might be the God of Blood. I implemented this idea into my redesign, along with the concept of his constant conflicts with his father.

I did this by adding scars to his body and eyes. As the God of Blood, he can sense the blood flow of others and therefore would not need eyes. The scars on his eyes and body were inflicted by his father in a fit of rage caused by Zagreus’s constant stubborn attempts to leave the Underworld.

On his palms (gloves), I added a bident shape to connect him to Hades, whose sigil is the bident. I also changed his clothing to better suit the new design, allowing his full chest to be visible and therefore revealing the large scar made by his father’s bident.

I also changed his crown from a skull-based design to a more formal bident design. Although Zagreus is a rebellious son, I feel that a bident design on his clothing and crown makes sense due to his father’s influence in the Underworld. As such, royal Underworld attire would likely feature the current king’s sigil.


2: Thanatos (Jen Zee)

Another of Jen Zee’s designs from the Hades franchise, this page features a redesign of Thanatos. In Greek mythology, Thanatos is the personification of peaceful death; however, within the Hades games, he is depicted as the personification of death in general. While it is not specified what type of death he represents in-game, he does wield both a scythe and a sword.

The way I redesigned this character is, in my opinion, very fun. I decided not to give him a face, as he is death personified, and I felt it was appropriate to leave him faceless based on the phrase “no man can stare death in the face.” This heavily influenced the head portion of the design.

I then added eyes to his body based on the saying “you can never escape death.” I interpreted this as death seeing all, which is why I took a more Lovecraftian approach and covered his body and wings in eyes.

I kept the original skulls on the kneecaps, but I felt a more ghostly appearance would suit the aesthetic of death better. Because of this, I took a wraith-like approach to the legs. In many movies and games, wraiths are limbless aside from a head and arms, so I removed the legs from the personification of death. However, I kept his feet to give the design a more supernatural feeling when he walks.


3: Diablo

3 is a redesign of Diablo, who is a primordial demon from the universe That Time I Got Reincarnated as a Slime. This is an anime that I enjoy watching due to its strong worldbuilding.

Diablo serves as a demon butler to the main character, and because of this, I wanted the redesign to focus more on his demonic side while still keeping a servant aesthetic. Due to his ability to shapeshift and the fact that he does not have a gender as a primordial being, I chose a more gender-neutral design.


4: The Defect

4 is a redesign of a playable character from the game Slay the Spire. Slay the Spire is another roguelike game that features strong art direction and a completely different visual style compared to Hades.

The Defect is originally an enemy-type character, but as the name suggests, it is a malfunctioning construct and therefore becomes a playable character attempting to slay the Spire. Because it is a failed product, I interpreted it as being heavily damaged, with missing body parts and cracked gems on its face.


5/6: Alastor and Vox (Viviziepop)

I combined these two because the characters are from the same show and are closely linked when discussing their redesigns.

Alastor, also known as the Radio Demon, was redesigned to emphasise both his demonic nature - represented by his deer features and his radio host aesthetic. His role as a hotel/radio host also connects directly to the show Hazbin Hotel.

Vox, the entertainment demon, is deeply connected to television and sharks. I redesigned him with a more broken appearance, which reflects how, without others around him, he is portrayed as a fractured character constantly surrounded by static. I also added a cape to his design due to his god complex, as capes are often used as a symbol of superiority.

I incorporated elements of Alastor’s design into Vox’s redesign, as it is mentioned in the show that Vox often takes ideas from others rather than creating anything truly original.

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